Here’s a throwback of a painting I’d felt was not quite done at the time and finished years later. I recently brought it out for a show so here’s a little backstory about it.
I started this one in college as an figure painting exploration with a particular focus on hands and feet. At the time it only had the frontmost two feet in it which ended up looking strange. It seemed like there was one giant thing? creature? looming above it.
At some point after moving I’d left it out on my drafting table. Something about leaving it off to the side to just see on occasion helped me realize one day that I just needed more in the background. I filled in a bunch of additional feet and it finally felt balanced. It was a little odd to work on something after so long, but why not? I was much happier with the result.
I ended up carrying through parts of this style to other work without really thinking about it. The mix of detailed backgrounds with drawn elements came up in the Chinese folktales re-paints of scroll calendars. It’s been easier to spot these things in hindsight than to explicitly plan for them.
A few months ago I had a little extra time in the evening and ended up at Corridor with a glass of wine and my laptop. While I was there, I was struck by the lighting and the rhythm of the layout. Two other people were there, quietly enjoying a dinner, so I surreptitiously snagged a photo that I decided to make into a painting.As with all paintings with photo references, I start with a sketch. It’s nearly impossible to correct weird angles or proportions after the fact so I always do this when it’s from a photo. The lighting in this is a bit darker than I’ve done before – a good test of me slowly attempting to improve the balance of dark tones in my paintings. Part of the challenge is that I get them looking right in person and then the photo is just…off. When I take a photo or scan them I always need to adjust them to match what I see. The dark tones are built up from a mix of burnt umber and ultramarine blue.
I listened to the High Resolution Design podcast while painting this one. I think it helped keep me in an industrial design headspace while I was painting all of these lights.
During the Cinequest Film & VR Festival, I’m one of three “live painting” artists for Phantom Galleries along with Brandon Anderton and Fernando Amaro Jr. (Force129). We each started a painting that we’ll complete over the course of the Cinequest Festival, to be completed on the final day at the closing party.
When I thought of the theme, “Elevate”, I thought about how people express themselves with gestures. I picked a movie for each of the 13 days of Cinequest to be represented here by gestures from one of their characters. I’ll update this daily with the current progress as well as information about which movies are represented. By March 12th, this will contain them all. Enjoy!
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I made a few more three-panel illustrations with the phrase “Peace, Love, and Understanding” spelled out across tattoos. Not too much story on these; I mostly picked it as an excuse to draw different people and to think through the meaning of tattoos. “Peace” and “Love” are pretty easy to incorporate into tattoos…but “Understanding”? Much more difficult. The best I could do on that one was either including it in a longer phrase, or taking the education angle. It was getting quite challenging to not repeat tattoo locations too.
This new painting is based off a photo I took at the Jack Rose, tucked away off Highway 9 between Los Gatos and Saratoga. The bar is illuminated by yellow lights and creates a very cool effect on the concrete floor, especially with the line of bar stools.
I tried a couple of new things on this one. First: instead of sketching this one by eye, I tried out carbon paper. Much faster! Since these are just guidelines for getting the alignment correct, I’ll probably do more of this in the future. The carbon paper also doesn’t smudge as much as pencil does.
I also tried out a new paint color which created an interesting effect here. After I layered on the basic tones with the yellow ochre, burnt sienna, and burnt umber, I added on a few spots of nickel azo yellow. I thought it would pop out the lighter yellow colors, but instead it added an interesting oxidized-copper looking green to it. It really makes the reddish bits in the burnt sienna pop out. I used it to create more detail in the bar stools since they were slipping away into the shadows.
Ever since painting The Raven I’ve been paying more attention to the contrasts in the dark tones. Here, I used ultramarine only in the areas around the figures to make those a sharper contrast. This contrast helps the rest of the barstools fade away.
Mixing is the last of seven technologies I’ve explored in Prior Art: analog media manipulation and vintage virtual reality.
Steve Johnson // SoundCloud: @ByDisgn
“Two turntables and a microphone” are the classic setup for a live DJ. During songs, the DJ will gauge the mood of the crowd and queue up potential next songs. Albums provide a richness in sound quality but also unique ways to blend songs together through scratching and beat matching.
In addition to commercially-available albums, DJs may use white label albums: limited runs of songs often used for house music and hip hop. Sometimes these albums are made to test crowd response for tracks that aren’t yet released to buy or missing the proper clearance for samples.
In the early days of hip hop and freestyle improvisation, most performances only occurred live (instead of in a studio). Between performances, mixtapes (or party tapes) provided a way to spread their music through clubs and parties. DJs and club proprietors often record their own to sell to promote their work.
The greater availability of cassettes and high-quality home recording equipment put music recording within reach for consumers who could create their own mixes from the radio, other tapes, or albums. Private mixtapes are forms of personal expression, created to capture a particular time or mood and intended for a specific audience.
Handwriting the song list on the paper insert for the cassette was often just as important as picking the songs themselves.
The unifying thread of a good mixtape can be almost anything.
It can be familiar to many with popular songs or to a few with indie selections. It can be obscure to challenge the listener or local for surprising references.
It can have a steady flow or choose to change it. It might ramp up, it might ramp down, or it might fluctuate.
It can set a mood: red up, victorious, irty, cheery, introspective, calm.
It can fit a particular spot: the energy of a dance or the chill of a club, the excitement of a race or the reflection of a dive bar, the relaxation of a beach or the quiet of a bookstore.
Whatever it is, it captures a time, place, and mood for the person listening to it.
Reel-to-Reel is the sixth of seven technologies I’ve explored in Prior Art: analog media manipulation and vintage virtual reality.
“Software has eaten music production. It’s gotten much cheaper, more dematerialized, and extremely powerful. And it’s become sterile, automated, and over-produced. My work tries to make digital music seem analog, to blur the 1s and 0s with waves and voltages, noise and decay. When I see these Old School reel-to-reel tapes I hear the room noise hissing like electric snakes on a Summer lawn, the rich magnetic warmth of tape head transduction, and the slight aperiodic wobble of the motors resolutely unknowable in the face of unyielding digital perfection.”
Chris Arkenberg // @chris23 // harryselassie.bandcamp.com
Early audio used cylinders or disks to capture recording, until the middle of the 20th century when advances in tape recording provided a higher fidelity than ever before. Recordings were primarily made onto tape until the advent of digital recording. Tape recording allowed performers, who previously could only perform live, to record and edit their shows. It also enabled producers to create multi-track recordings where individual performers could record their parts and the producer could have greater control over how they combined into the final recording.
Recording studios used reel-to-reel tapes to capture individual performances and layer sounds. It also enabled editors to include sound effects like laugh tracks. In addition to the dedicated recording studios, radio stations would often have their own sound recording and mixing equipment as well. This was used for recording interviews and live performances at the station. It was also a way to create advertisements or underwriting spots that were pre-recorded and could be played between songs
Advances in tape technology were a closely-guarded secret during World War II. German engineers had accidentally discovered a much higher-fidelity form of recording than previously thought possible, and this was used to allow Hitler to broadcast supposedly “live” speeches from other cities. At the end of the war, U.S. Army Signal Corps member Jack Mullin came across two Magnetophon machines at a radio station in Frankfurt that he brought back home and reverse-engineered to develop the machines for commercial use.
One early adopter was Bing Crosby, who was a popular radio star who had grown weary of a live recording schedule. He saw the potential in pre-recording shows and promptly invested in the technology, becoming the first American performer to use it. Further development led to stereo and multitrack audio recorders. One of the first musicians to use those was Les Paul who also invented the electric guitar. These two inventions set the stage for the explosion of rock and roll music.
Editing a reel-to-reel recording is a manual process of cutting and combining tape. Some machines included tape splicers directly on them, but editing could also be done simply with a steady hand, a sharp blade, and tape.
The angle of the cut affects the nature of the transition. A “hard cut” is a strict transition from one tape to another where the tape is cut at a 90-degree angle. For a softer transition, editors use a “soft cut” of 45 degrees or a “super soft cut” of 30 degrees.
Transfers are the fifth of seven technologies I’ve explored in Prior Art: analog media manipulation and vintage virtual reality.
“My art/graphic design education began when Macs were quaint little upright boxes, and most layout work required Exacto knives and hot wax. Ah, those were the days. This work is faster and easier now, but part of me misses the meditative physicality of this work.”
Deb Aoki // debaoki.com
Just as typesetting made book creation more efficient by eliminating the need to write each one by hand, graphic designers and illustrators have also sought technologies to make their results more predictable and efficient. Transfers provided these shortcuts for fonts, clip art, and patterns.
One type of transfer is the “dry transfer” of rub-on (rubdown) screens: decals applied with pressure. These are used by placing them upside down on the paper and applying pressure by carefully burnishing the letter (or art) the artist wishes to use.
Another type is screentones: printed sticker-like sheets that artists cut pieces from and stick directly onto their art. Companies like Zip-A-Tone, Chart-Pak, and Letraset created halftone hatches, dots, and lines to provide texture for black and white art.
Comic artists have relied on screentones as a way to add depth and texture to black and white illustration. Screentones can range from simple dot and line patterns to action-evoking speed lines to elaborate backgrounds of stars, foliage, or cityscapes. Precisely trimming screentones and aligning their patterns is a skill unto itself.
In Japan, comics (manga) have a large and diverse reader base that includes comics created for a range of ages. A group of female artists in the 1970s created manga aimed at women that explored complex emotional themes in a variety of genres. Though not an official group, they were dubbed the “Year 24 Group” since many of them were born in 1949 (Showa Year 24 in the Japanese calendar).
Traditionally, comics are drawn on Bristol board with blue pencils since the blue marks will not be seen when it is scanned for reproduction. Screentones are a quick way to add texture and depth for something even as simple as a gray gradient.
In 1976, Dean Morris (then 16) created a hand-drawn font and submitted xeroxed copies to the Letraset company in the hope they might be interested in it.
“Letraset must have wanted it real fast (fifties nostalgia and disco were WHITE HOT then, remember), because they did the finished art themselves at 5” high (they can’t have known my age, maybe they had no confidence in my technical talent).”
Many of these pre-digital fonts were converted to digital, so Dean Morris’s Quicksilver lives on to evoke the disco era.
Darkrooms are the fourth of seven technologies I’ve explored in Prior Art: analog media manipulation and vintage virtual reality.
“As a digital photographer, the world of film has always been cloaked with the mystery of alchemy and magic. Exploring a working film lab was fascinating, and Lynde was so generous in explaining different aspects of development – the process is much more rich and complex than I had imagined.”
Jillian Cocklin // epoxystudios.com
The darkroom is a workshop to allow photographers to develop film and make prints. Since film development relies on careful control of light, a safelight is the only lighting used for illumination. Many black-and-white papers are sensitive primarily to blue or blue-green light, so a red or amber- colored light will keep the paper from accidental exposure. A variety of chemicals are used to develop and set the film, usually in conjunction with a trough-style sink and plastic trays. An enlarger, which looks somewhat like a vertically-mounted camera, is used create prints by projecting light through a piece of film onto exposure-sensitive paper for a precise amount of time.
Correct exposure depends on the content of the photo as well as the sensitivity of the paper. To get the right tone, photographers will take a test strip of paper and progressively expose portions of it for set durations of time. That way, they can evaluate a range of results to identify the right exposure time to use for that particular photo and paper.
The amount of time a photo is exposed to light before it is “set” determines how light or dark it will be. Photographers can selectively expose or mask areas of photos to create particular effects.
“Dodging” involves using a cutout shape on the end of a thin stick to prevent portions of a photo from being exposed to light. Since exposure to light makes a photo darker, those protected portions remain lighter. “Burning” creates the opposite effect: using a mask or hole for light to pass through to create extra exposure to light (and therefore darker results). A quick way to do this is with one’s hand, but it can also be done with any object that can selectively expose light.
To create consistent results, film producers created a reference photo to represent an ideal range of colors and tones. In addition to showing basic colors and a grayscale range, these also included a person for reference. One early model was a Kodak employee named Shirley, so they became known as “Shirley cards”.
However, each reference only included one model that was always a caucasian female. This resulted in chemical calibrations that had very little nuance in brown tones, so all other skin tones turned out off-balance with distorted colors and often too dark to capture detail. Amazingly, film producers didn’t start including a wider range of brown tones until they received complaints from furniture and chocolate manufacturers that they couldn’t differentiate their range of products in photos. Later reference cards were updated to include multiple multiracial models.
Zoëtropes are the third of seven technologies I’ve explored in Prior Art: analog media manipulation and vintage virtual reality.
“As a storytelling device first and foremost, I was always drawn to how animation can capture energy, possibility and emotion all at once…and in the most fantastical way. To paraphrase Steven Spielberg, ‘…with animation, fantasy is your friend’.”
Marcela Cordon // Instagram: @cordon3
Though progressions of drawings to indicate movement have been around for a millennium, the technologies to animate them developed rapidly in the late 19th century leading up to the advent of film. One of the first was the phenakistoscope (or stroboscope disc, or phantasmascope) in 1833. This arranged drawings radially on a disc, though its inventor Simon Stampfer imagined they could also be on a cylinder or loop of paper/canvas. Later inventions improved on this with similarly colorful names: the dædaleum, the zoëtrope, the praxinoscope, and the zoopraxiscope.
Zoëtropes have been built small enough to be held in one’s hand, and large enough to hold hundreds of people within them. Typically a zoëtrope can be viewed by multiple people at once since the slits surround all sides of the cylinder. More recently, artists have created 3D zoëtrope animations (using sculptures instead of drawings) and subway zoëtropes (using the motion of passing trains).
William Horner, inventor of the dædaleum, described his invention “as imitating the practice which the celebrated artist of antiquity [Dædalus] was fabled to have invented, of creating figures of men and animals endued with motion.” It’s unclear whether the name (which also translates as “cunning one”) or the content (one popular animation had a devil in it) led to its nickname: the “Wheel of the Devil”.
A Milton Bradley employee, William E. Lincoln, improved upon the invention by shifting the viewing slits up so that new strips of animations could be easily swapped out. In a savvy marketing turn, he also called his invention the “zoëtrope” which translates to “Wheel of Life” – a much more family-friendly name.
Before film could capture motion, no one could prove for certain how particular motions occurred. Eadweard Muybridge, a photographer, was commissioned in 1872 by Leland Stanford to photograph horses to help settle a $25,000 bet as to whether a racehorse’s hooves all leave the ground at once when running.
After years of technological and personal setbacks, Muybridge succeeded in rigging a series of specially-designed equipment with tripwires to rapidly capture a series of images documenting one full gallop. Two of those sixteen images definitively revealed that all four hooves were off the ground. Muybridge spent the rest of his life improving on this technique for creating motion studies.